// var i;
// var $uIBindings = require("./UIBindings");
// var s = cc._decorator;
// var l = s.ccclass;
// var u = s.property;
// var d = (function (e) {
//     function t() {
//         var t = (null !== e && e.apply(this, arguments)) || this;
//         t.txt_timelb = null;
//         t.btn_fuhuo = null;
//         t.btn_nofuhuo = null;
//         t._btnNames = ["btn_fuhuo", "btn_nofuhuo"];
//         return t;
//     }
//     __extends(t, e);
//     __decorate([u(cc.Label)], t.prototype, "txt_timelb", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_fuhuo", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_nofuhuo", void 0);
//     return __decorate([l("UI_GameFail_UIBindings")], t);
// })($uIBindings.default);
// exports.default = d;


import UIBindings from "./UIBindings";

const { ccclass, property } = cc._decorator;

/**
 * 失败 UI 的组件绑定
 * 建议类名：GameFailUI
 */
@ccclass("UI_GameFail_UIBindings")
class UIGameFailUIBindings extends UIBindings {

    /** 用于显示时间的标签 */
    @property(cc.Label)
    public txt_timelb: cc.Label | null = null;

    /** 复活按钮 */
    @property(cc.Button)
    public btn_fuhuo: cc.Button | null = null;

    /** 不复活按钮 */
    @property(cc.Button)
    public btn_nofuhuo: cc.Button | null = null;

    /** 按钮名称数组 */
    protected _btnNames: string[] = ["btn_fuhuo", "btn_nofuhuo"];

    constructor() {
        super();
    }
}

export default UIGameFailUIBindings;